
2Ĭontrary to these reviews, I’ve actually found that Antichamber is surprisingly deep in story for a puzzle game. … The plot and ending of Antichamber are vague and inconsequential, and it’s not doing a whole lot with its visuals to tell a story, either. While the puzzles were praised, critics often seemed to think that the minimalistic style meant that the game lacked narrative, personality or meaning.Īntichamber lacks personality and its narrative feels pointless, but its puzzles are expertly crafted and wonderfully inventive challenges. Unlike Portal, there’s no test-subject narrative behind Antichamber, an austerely intellectual first-person puzzler… 1 In the end, the immense popularity of the Portal series drowned out much public awareness of the smaller, indie, less graphically pretty Antichamber, which was released in the shadow of 2011’s Portal 2. Reviews of Antichamber inevitably bring up comparisons to the Portal games – it is similar in structure, and even has its own “gun” device. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.

If you’ve haven’t played Antichamber, here’s the game’s brief description on Steam:Īntichamber is a mind-bending psychological exploration game where nothing can be taken for granted. It’s a mind-bending experience packed with tons of intriguing puzzles, and aside from some bugs and initial confusion, the game has really grown on me.

Over the past few days, I’ve spent many hours wandering the corridors and exploring the rooms of Antichamber, the 2013 puzzle platformer game by Alexander Bruce.
